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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class CreateMultiplayerMatchButton : PurpleTriangleButton
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{
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private IBindable<bool> isConnected;
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private IBindable<bool> joiningRoom;
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[Resolved]
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private StatefulMultiplayerClient multiplayerClient { get; set; }
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[Resolved]
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private OngoingOperationTracker joiningRoomTracker { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Triangles.TriangleScale = 1.5f;
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Text = "Create room";
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isConnected = multiplayerClient.IsConnected.GetBoundCopy();
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isConnected.BindValueChanged(_ => updateState());
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joiningRoom = joiningRoomTracker.InProgress.GetBoundCopy();
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joiningRoom.BindValueChanged(_ => updateState(), true);
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}
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private void updateState() => Enabled.Value = isConnected.Value && !joiningRoom.Value;
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}
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}
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