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Conflicts: osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs osu.Game/GameModes/Menu/ButtonSystem.cs osu.Game/Online/Chat/Display/ChatLine.cs osu.Game/OsuGame.cs osu.Game/Overlays/ToolbarButton.cs
91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.GameModes.Backgrounds;
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using OpenTK.Graphics;
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using osu.Framework;
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namespace osu.Game.GameModes.Menu
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{
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class Intro : OsuGameMode
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{
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private OsuLogo logo;
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/// <summary>
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/// Whether we have loaded the menu previously.
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/// </summary>
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internal bool DidLoadMenu;
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protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Children = new Drawable[]
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{
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logo = new OsuLogo()
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{
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Alpha = 0,
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Additive = true,
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Interactive = false,
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Colour = Color4.DarkGray,
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Ripple = false
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}
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};
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AudioSample welcome = game.Audio.Sample.Get(@"welcome");
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AudioTrack bgm = game.Audio.Track.Get(@"circles");
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bgm.Looping = true;
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Scheduler.Add(delegate
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{
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welcome.Play();
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});
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Scheduler.AddDelayed(delegate
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{
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bgm.Start();
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}, 600);
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Scheduler.AddDelayed(delegate
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{
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DidLoadMenu = true;
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Push(new MainMenu());
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}, 2900);
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logo.ScaleTo(0);
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logo.ScaleTo(1, 5900, EasingTypes.OutQuint);
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logo.FadeIn(30000, EasingTypes.OutQuint);
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}
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protected override void OnSuspending(GameMode next)
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{
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Content.FadeOut(300);
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base.OnSuspending(next);
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}
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protected override bool OnExiting(GameMode next)
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{
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//cancel exiting if we haven't loaded the menu yet.
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return !DidLoadMenu;
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}
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protected override void OnResuming(GameMode last)
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{
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//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
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Scheduler.AddDelayed(Exit, 600);
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base.OnResuming(last);
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}
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}
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}
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