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osu-lazer/osu.Game/Beatmaps/Formats/BeatmapDecoder.cs
2017-03-07 13:05:57 +09:00

90 lines
2.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Modes.Objects;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Formats
{
public abstract class BeatmapDecoder
{
private static Dictionary<string, Type> decoders { get; } = new Dictionary<string, Type>();
public static BeatmapDecoder GetDecoder(TextReader stream)
{
var line = stream.ReadLine()?.Trim();
if (line == null || !decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");
return (BeatmapDecoder)Activator.CreateInstance(decoders[line]);
}
protected static void AddDecoder<T>(string magic) where T : BeatmapDecoder
{
decoders[magic] = typeof(T);
}
public virtual Beatmap Decode(TextReader stream)
{
Beatmap b = ParseFile(stream);
Process(b);
return b;
}
public virtual void Decode(TextReader stream, Beatmap beatmap)
{
ParseFile(stream, beatmap);
}
public virtual Beatmap Process(Beatmap beatmap)
{
ApplyColours(beatmap);
return beatmap;
}
protected virtual Beatmap ParseFile(TextReader stream)
{
var beatmap = new Beatmap
{
HitObjects = new List<HitObject>(),
ControlPoints = new List<ControlPoint>(),
ComboColors = new List<Color4>(),
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata(),
BaseDifficulty = new BaseDifficulty(),
},
};
ParseFile(stream, beatmap);
return beatmap;
}
protected abstract void ParseFile(TextReader stream, Beatmap beatmap);
public virtual void ApplyColours(Beatmap b)
{
List<Color4> colours = b.ComboColors ?? new List<Color4> {
new Color4(17, 136, 170, 255),
new Color4(102, 136, 0, 255),
new Color4(204, 102, 0, 255),
new Color4(121, 9, 13, 255),
};
if (colours.Count == 0) return;
int i = -1;
foreach (HitObject h in b.HitObjects)
{
if (h.NewCombo || i == -1) i = (i + 1) % colours.Count;
h.Colour = colours[i];
}
}
}
}