1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 05:22:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonHitExplosion.cs

88 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public partial class ArgonHitExplosion : CompositeDrawable, IAnimatableHitExplosion
{
private readonly TaikoSkinComponents component;
private readonly Circle outer;
private readonly Circle inner;
public ArgonHitExplosion(TaikoSkinComponents component)
{
this.component = component;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
outer = new Circle
{
Name = "Outer circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
},
inner = new Circle
{
Name = "Inner circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Size = new Vector2(0.85f),
Masking = true,
},
};
}
public void Animate(DrawableHitObject drawableHitObject)
{
this.FadeOut();
bool isRim = (drawableHitObject.HitObject as Hit)?.Type == HitType.Rim;
outer.Colour = isRim ? ArgonInputDrum.RIM_HIT_GRADIENT : ArgonInputDrum.CENTRE_HIT_GRADIENT;
inner.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = (isRim ? ArgonInputDrum.RIM_HIT_GLOW : ArgonInputDrum.CENTRE_HIT_GLOW).Opacity(0.5f),
Radius = 45,
};
switch (component)
{
case TaikoSkinComponents.TaikoExplosionGreat:
this.FadeIn(30, Easing.In)
.Then()
.FadeOut(450, Easing.OutQuint);
break;
case TaikoSkinComponents.TaikoExplosionOk:
this.FadeTo(0.2f, 30, Easing.In)
.Then()
.FadeOut(200, Easing.OutQuint);
break;
}
}
public void AnimateSecondHit()
{
outer.ResizeTo(new Vector2(TaikoStrongableHitObject.STRONG_SCALE), 500, Easing.OutQuint);
}
}
}