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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs
Dean Herbert a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00

57 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class NumberPiece : Container
{
private readonly SkinnableSpriteText number;
public string Text
{
get => number.Text;
set => number.Text = value;
}
public NumberPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
new CircularContainer
{
Masking = true,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 60,
Colour = Color4.White.Opacity(0.5f),
},
Child = new Box()
},
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
}, confineMode: ConfineMode.NoScaling)
{
Text = @"1"
}
};
}
}
}