1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 16:47:24 +08:00
osu-lazer/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityStack.cs
2019-12-17 13:00:10 +08:00

93 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Difficulty.Utils
{
/// <summary>
/// An indexed stack with limited depth. Indexing starts at the top of the stack.
/// </summary>
public class LimitedCapacityStack<T> : IEnumerable<T>
{
/// <summary>
/// The number of elements in the stack.
/// </summary>
public int Count { get; private set; }
private readonly T[] array;
private readonly int capacity;
private int marker; // Marks the position of the most recently added item.
/// <summary>
/// Constructs a new <see cref="LimitedCapacityStack{T}"/>.
/// </summary>
/// <param name="capacity">The number of items the stack can hold.</param>
public LimitedCapacityStack(int capacity)
{
if (capacity < 0)
throw new ArgumentOutOfRangeException(nameof(capacity));
this.capacity = capacity;
array = new T[capacity];
marker = capacity; // Set marker to the end of the array, outside of the indexed range by one.
}
/// <summary>
/// Retrieves the item at an index in the stack.
/// </summary>
/// <param name="i">The index of the item to retrieve. The top of the stack is returned at index 0.</param>
public T this[int i]
{
get
{
if (i < 0 || i > Count - 1)
throw new ArgumentOutOfRangeException(nameof(i));
i += marker;
if (i > capacity - 1)
i -= capacity;
return array[i];
}
}
/// <summary>
/// Pushes an item to this <see cref="LimitedCapacityStack{T}"/>.
/// </summary>
/// <param name="item">The item to push.</param>
public void Push(T item)
{
// Overwrite the oldest item instead of shifting every item by one with every addition.
if (marker == 0)
marker = capacity - 1;
else
--marker;
array[marker] = item;
if (Count < capacity)
++Count;
}
/// <summary>
/// Returns an enumerator which enumerates items in the history starting from the most recently added one.
/// </summary>
public IEnumerator<T> GetEnumerator()
{
for (int i = marker; i < capacity; ++i)
yield return array[i];
if (Count == capacity)
{
for (int i = 0; i < marker; ++i)
yield return array[i];
}
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}