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osu-lazer/osu.Game/Beatmaps/Timing/BreakPeriod.cs
2018-04-13 18:26:38 +09:00

34 lines
994 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Timing
{
public class BreakPeriod
{
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
public const double MIN_BREAK_DURATION = 650;
/// <summary>
/// The break start time.
/// </summary>
public double StartTime;
/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
/// <summary>
/// The break duration.
/// </summary>
public double Duration => EndTime - StartTime;
/// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
/// </summary>
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
}
}