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osu-lazer/osu.Game/Input/Bindings/DatabasedKeyBinding.cs

40 lines
985 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel.DataAnnotations.Schema;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
namespace osu.Game.Input.Bindings
{
[Table("KeyBinding")]
public class DatabasedKeyBinding : IKeyBinding, IHasPrimaryKey
{
public int ID { get; set; }
public int? RulesetID { get; set; }
public int? Variant { get; set; }
[Column("Keys")]
public string KeysString { get; set; }
[Column("Action")]
public int IntAction { get; set; }
[NotMapped]
public KeyCombination KeyCombination
{
get => KeysString;
set => KeysString = value.ToString();
}
[NotMapped]
public object Action
{
get => IntAction;
set => IntAction = (int)value;
}
}
}