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osu-lazer/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
2017-12-27 23:44:51 +09:00

131 lines
4.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) };
private readonly Container content;
protected override Container<Drawable> Content => content;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;
private int depthIndex;
public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
AddStep("Repeated (1)", () => addRepeated(1));
AddStep("Repeated (2)", () => addRepeated(2));
AddStep("Repeated (3)", () => addRepeated(3));
AddStep("Repeated (4)", () => addRepeated(4));
AddStep("Stream", addStream);
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
var slider = new Slider
{
StartTime = Time.Current + 1000 + timeOffset,
Position = new Vector2(-200, 0) + positionOffset.Value,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0) + positionOffset.Value,
new Vector2(400, 0) + positionOffset.Value,
},
Distance = 400,
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
}
private void addRepeated(int repeats)
{
// The first run through the slider is considered a repeat
repeats++;
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
RepeatCount = repeats,
RepeatSamples = repeatSamples
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
}
private void addStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
addSingle(i, pos);
pos += new Vector2(10);
}
}
}
}