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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs
2021-02-04 19:29:48 +09:00

334 lines
12 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[Description("mod select and icon display")]
public class TestSceneModSelectOverlay : OsuTestScene
{
private RulesetStore rulesets;
private ModDisplay modDisplay;
private TestModSelectOverlay modSelect;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
}
[SetUp]
public void SetUp() => Schedule(() => createDisplay(() => new TestModSelectOverlay()));
[SetUpSteps]
public void SetUpSteps()
{
AddStep("show", () => modSelect.Show());
}
[Test]
public void TestOsuMods()
{
changeRuleset(0);
var osu = new OsuRuleset();
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
var conversionMods = osu.GetModsFor(ModType.Conversion);
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
var targetMod = conversionMods.FirstOrDefault(m => m is OsuModTarget);
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
testSingleMod(noFailMod);
testMultiMod(doubleTimeMod);
testIncompatibleMods(easy, hardRock);
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
testUnimplementedMod(targetMod);
}
[Test]
public void TestManiaMods()
{
changeRuleset(3);
var mania = new ManiaRuleset();
testModsWithSameBaseType(
mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModFadeIn)),
mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModHidden)));
}
[Test]
public void TestRulesetChanges()
{
changeRuleset(0);
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
changeRuleset(0);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
changeRuleset(3);
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
changeRuleset(0);
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
}
[Test]
public void TestExternallySetCustomizedMod()
{
changeRuleset(0);
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
AddAssert("ensure button is selected and customized accordingly", () =>
{
var button = modSelect.GetModButton(SelectedMods.Value.Single());
return ((OsuModDoubleTime)button.SelectedMod).SpeedChange.Value == 1.01;
});
}
[Test]
public void TestNonStacked()
{
changeRuleset(0);
AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay()));
AddStep("show", () => modSelect.Show());
AddAssert("ensure all buttons are spread out", () => modSelect.ChildrenOfType<ModButton>().All(m => m.Mods.Length <= 1));
}
[Test]
public void TestChangeIsValidChangesButtonVisibility()
{
changeRuleset(0);
AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
AddStep("make double time invalid", () => modSelect.IsValidMod = m => !(m is OsuModDoubleTime));
AddUntilStep("double time not visible", () => modSelect.ChildrenOfType<ModButton>().All(b => !b.Mods.Any(m => m is OsuModDoubleTime)));
AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
AddStep("make double time valid again", () => modSelect.IsValidMod = m => true);
AddUntilStep("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
}
[Test]
public void TestChangeIsValidPreservesSelection()
{
changeRuleset(0);
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
AddAssert("DT + HD selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
AddStep("make NF invalid", () => modSelect.IsValidMod = m => !(m is ModNoFail));
AddAssert("DT + HD still selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
}
private void testSingleMod(Mod mod)
{
selectNext(mod);
checkSelected(mod);
selectPrevious(mod);
checkNotSelected(mod);
selectNext(mod);
selectNext(mod);
checkNotSelected(mod);
selectPrevious(mod);
selectPrevious(mod);
checkNotSelected(mod);
}
private void testMultiMod(MultiMod multiMod)
{
foreach (var mod in multiMod.Mods)
{
selectNext(mod);
checkSelected(mod);
}
for (int index = multiMod.Mods.Length - 1; index >= 0; index--)
selectPrevious(multiMod.Mods[index]);
foreach (var mod in multiMod.Mods)
checkNotSelected(mod);
}
private void testUnimplementedMod(Mod mod)
{
selectNext(mod);
checkNotSelected(mod);
}
private void testIncompatibleMods(Mod modA, Mod modB)
{
selectNext(modA);
checkSelected(modA);
checkNotSelected(modB);
selectNext(modB);
checkSelected(modB);
checkNotSelected(modA);
selectPrevious(modB);
checkNotSelected(modA);
checkNotSelected(modB);
}
private void testDeselectAll(IEnumerable<Mod> mods)
{
foreach (var mod in mods)
selectNext(mod);
AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
}
private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
{
checkLabelColor(() => Color4.White);
selectNext(mod);
AddWaitStep("wait for changing colour", 1);
checkLabelColor(getCorrectColour);
selectPrevious(mod);
AddWaitStep("wait for changing colour", 1);
checkLabelColor(() => Color4.White);
}
private void testModsWithSameBaseType(Mod modA, Mod modB)
{
selectNext(modA);
checkSelected(modA);
selectNext(modB);
checkSelected(modB);
// Backwards
selectPrevious(modA);
checkSelected(modA);
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
private void checkSelected(Mod mod)
{
AddAssert($"check {mod.Name} is selected", () =>
{
var button = modSelect.GetModButton(mod);
return modSelect.SelectedMods.Value.Single(m => m.Name == mod.Name) != null && button.SelectedMod.GetType() == mod.GetType() && button.Selected;
});
}
private void changeRuleset(int? id)
{
AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
waitForLoad();
}
private void waitForLoad() =>
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
private void checkNotSelected(Mod mod)
{
AddAssert($"check {mod.Name} is not selected", () =>
{
var button = modSelect.GetModButton(mod);
return modSelect.SelectedMods.Value.All(m => m.GetType() != mod.GetType()) && button.SelectedMod?.GetType() != mod.GetType();
});
}
private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc)
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = createOverlayFunc().With(d =>
{
d.Origin = Anchor.BottomCentre;
d.Anchor = Anchor.BottomCentre;
d.SelectedMods.BindTarget = SelectedMods;
}),
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-5, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
}
private class TestModSelectOverlay : SoloModSelectOverlay
{
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
public ModButton GetModButton(Mod mod)
{
var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
return section.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType()));
}
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
public new Color4 HighMultiplierColour => base.HighMultiplierColour;
}
private class TestNonStackedModSelectOverlay : TestModSelectOverlay
{
protected override bool Stacked => false;
}
}
}