mirror of
https://github.com/ppy/osu.git
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143 lines
7.1 KiB
XML
143 lines
7.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Private>True</Private>
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</Reference>
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</Reference>
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<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
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<Reference Include="System" />
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<ItemGroup>
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<Compile Include="Audio\DrumSampleMapping.cs" />
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<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
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<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
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<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Mods\TaikoModAutoplay.cs" />
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<Compile Include="Mods\TaikoModDaycore.cs" />
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<Compile Include="Mods\TaikoModDoubleTime.cs" />
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<Compile Include="Mods\TaikoModEasy.cs" />
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<Compile Include="Mods\TaikoModFlashlight.cs" />
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<Compile Include="Mods\TaikoModHalfTime.cs" />
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<Compile Include="Mods\TaikoModHardRock.cs" />
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<Compile Include="Mods\TaikoModHidden.cs" />
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<Compile Include="Mods\TaikoModNightcore.cs" />
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<Compile Include="Mods\TaikoModPerfect.cs" />
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<Compile Include="Mods\TaikoModRelax.cs" />
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<Compile Include="Mods\TaikoModSuddenDeath.cs" />
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<Compile Include="Objects\BarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLineMajor.cs" />
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<Compile Include="Objects\Drawables\Pieces\TaikoPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\TickPiece.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\Hit.cs" />
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<Compile Include="Replays\TaikoFramedReplayInputHandler.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scoring\TaikoScoreProcessor.cs" />
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<Compile Include="Tests\TestCaseInputDrum.cs" />
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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<Compile Include="UI\HitTarget.cs" />
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<Compile Include="UI\DrawableTaikoJudgement.cs" />
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<Compile Include="UI\HitExplosion.cs" />
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<Compile Include="UI\TaikoRulesetContainer.cs" />
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<Compile Include="UI\TaikoPlayfield.cs" />
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<Compile Include="TaikoRuleset.cs" />
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<Compile Include="Mods\TaikoModNoFail.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
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<Name>osu.Framework</Name>
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<Private>True</Private>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
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<Name>osu.Game</Name>
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<ItemGroup>
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |