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7e4f0c01b8
Avoid excess background updates in playlist overlay
269 lines
8.8 KiB
C#
269 lines
8.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.Music
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{
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public class PlaylistList : CompositeDrawable
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{
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public Action<BeatmapSetInfo> Selected;
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private readonly ItemsScrollContainer items;
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public PlaylistList()
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{
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InternalChild = items = new ItemsScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Selected = set => Selected?.Invoke(set),
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};
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}
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
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public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
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private class ItemsScrollContainer : OsuScrollContainer
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{
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public Action<BeatmapSetInfo> Selected;
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private readonly SearchContainer search;
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private readonly FillFlowContainer<PlaylistItem> items;
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private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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private IBindableList<BeatmapSetInfo> beatmaps;
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[Resolved]
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private MusicController musicController { get; set; }
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public ItemsScrollContainer()
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{
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Children = new Drawable[]
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{
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search = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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items = new ItemSearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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beatmaps = musicController.BeatmapSets.GetBoundCopy();
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beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
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beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet);
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beatmaps.ForEach(addBeatmapSet);
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beatmapBacking.BindTo(beatmap);
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beatmapBacking.ValueChanged += _ => Scheduler.AddOnce(updateSelectedSet);
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}
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private void addBeatmapSet(BeatmapSetInfo obj)
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{
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if (obj == draggedItem?.BeatmapSetInfo) return;
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Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }));
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}
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private void removeBeatmapSet(BeatmapSetInfo obj)
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{
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if (obj == draggedItem?.BeatmapSetInfo) return;
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Schedule(() =>
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{
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
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if (itemToRemove != null)
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items.Remove(itemToRemove);
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});
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}
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private void updateSelectedSet()
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{
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foreach (PlaylistItem s in items.Children)
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{
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s.Selected = s.BeatmapSetInfo.ID == beatmapBacking.Value.BeatmapSetInfo?.ID;
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if (s.Selected)
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ScrollIntoView(s);
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}
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}
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public string SearchTerm
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{
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get => search.SearchTerm;
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set => search.SearchTerm = value;
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
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private Vector2 nativeDragPosition;
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private PlaylistItem draggedItem;
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private int? dragDestination;
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protected override bool OnDragStart(DragStartEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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draggedItem = items.FirstOrDefault(d => d.IsDraggable);
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return draggedItem != null || base.OnDragStart(e);
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}
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protected override bool OnDrag(DragEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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if (draggedItem == null)
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return base.OnDrag(e);
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return true;
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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nativeDragPosition = e.ScreenSpaceMousePosition;
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if (draggedItem == null)
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return base.OnDragEnd(e);
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if (dragDestination != null)
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musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
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draggedItem = null;
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dragDestination = null;
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return true;
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}
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protected override void Update()
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{
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base.Update();
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if (draggedItem == null)
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return;
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updateScrollPosition();
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updateDragPosition();
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}
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private void updateScrollPosition()
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{
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const float start_offset = 10;
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const double max_power = 50;
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const double exp_base = 1.05;
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var localPos = ToLocalSpace(nativeDragPosition);
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if (localPos.Y < start_offset)
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{
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if (Current <= 0)
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return;
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var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
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ScrollBy(-(float)Math.Pow(exp_base, power));
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}
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else if (localPos.Y > DrawHeight - start_offset)
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{
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if (IsScrolledToEnd())
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return;
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var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
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ScrollBy((float)Math.Pow(exp_base, power));
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}
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}
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private void updateDragPosition()
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{
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var itemsPos = items.ToLocalSpace(nativeDragPosition);
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int srcIndex = (int)items.GetLayoutPosition(draggedItem);
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// Find the last item with position < mouse position. Note we can't directly use
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// the item positions as they are being transformed
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float heightAccumulator = 0;
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int dstIndex = 0;
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for (; dstIndex < items.Count; dstIndex++)
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{
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// Using BoundingBox here takes care of scale, paddings, etc...
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heightAccumulator += items[dstIndex].BoundingBox.Height;
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if (heightAccumulator > itemsPos.Y)
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break;
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}
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dstIndex = MathHelper.Clamp(dstIndex, 0, items.Count - 1);
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if (srcIndex == dstIndex)
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return;
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if (srcIndex < dstIndex)
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{
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for (int i = srcIndex + 1; i <= dstIndex; i++)
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items.SetLayoutPosition(items[i], i - 1);
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}
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else
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{
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for (int i = dstIndex; i < srcIndex; i++)
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items.SetLayoutPosition(items[i], i + 1);
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}
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items.SetLayoutPosition(draggedItem, dstIndex);
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dragDestination = dstIndex;
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}
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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{
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public IEnumerable<string> FilterTerms => new string[] { };
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public bool MatchingFilter
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{
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set
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{
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if (value)
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InvalidateLayout();
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}
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}
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public bool FilteringActive
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{
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set { }
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}
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public IEnumerable<IFilterable> FilterableChildren => Children;
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public ItemSearchContainer()
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{
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LayoutDuration = 200;
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LayoutEasing = Easing.OutQuint;
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}
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}
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}
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}
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}
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