mirror of
https://github.com/ppy/osu.git
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186 lines
6.8 KiB
C#
186 lines
6.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class Info : Container
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{
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private const float transition_duration = 250;
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private const float metadata_width = 225;
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private const float spacing = 20;
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private readonly Box successRateBackground;
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private readonly SuccessRate successRate;
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public BeatmapInfo Beatmap
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{
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get => successRate.Beatmap;
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set => successRate.Beatmap = value;
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}
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public Info()
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{
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MetadataSection source, tags, genre, language;
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RelativeSizeAxes = Axes.X;
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Height = 220;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 15, Horizontal = BeatmapSetOverlay.X_PADDING },
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = metadata_width + BeatmapSetOverlay.RIGHT_WIDTH + spacing * 2 },
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new MetadataSection("Description"),
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},
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = metadata_width,
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Padding = new MarginPadding { Horizontal = 10 },
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Margin = new MarginPadding { Right = BeatmapSetOverlay.RIGHT_WIDTH + spacing },
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Children = new[]
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{
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source = new MetadataSection("Source"),
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genre = new MetadataSection("Genre") { Width = 0.5f },
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language = new MetadataSection("Language") { Width = 0.5f },
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tags = new MetadataSection("Tags"),
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},
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},
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = BeatmapSetOverlay.RIGHT_WIDTH,
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Children = new Drawable[]
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{
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successRateBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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successRate = new SuccessRate
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 20, Horizontal = 15 },
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},
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},
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},
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},
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},
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};
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BeatmapSet.ValueChanged += b =>
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{
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source.Text = b.NewValue?.Metadata.Source ?? string.Empty;
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tags.Text = b.NewValue?.Metadata.Tags ?? string.Empty;
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genre.Text = b.NewValue?.OnlineInfo?.Genre?.Name ?? string.Empty;
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language.Text = b.NewValue?.OnlineInfo?.Language?.Name ?? string.Empty;
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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successRateBackground.Colour = colours.GrayE;
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}
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private class MetadataSection : FillFlowContainer
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{
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private readonly OsuSpriteText header;
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private readonly TextFlowContainer textFlow;
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public string Text
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{
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set
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{
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if (string.IsNullOrEmpty(value))
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{
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Hide();
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return;
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}
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this.FadeIn(transition_duration);
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textFlow.Clear();
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textFlow.AddText(value, s => s.Font = s.Font.With(size: 14));
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}
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}
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public MetadataSection(string title)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Spacing = new Vector2(5f);
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InternalChildren = new Drawable[]
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{
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header = new OsuSpriteText
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{
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Text = title,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
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Shadow = false,
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Margin = new MarginPadding { Top = 20 },
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},
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textFlow = new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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header.Colour = textFlow.Colour = colours.Gray5;
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}
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}
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}
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}
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