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osu-lazer/osu.Game.Tournament/Components/DrawableTournamentTeam.cs

51 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Components
{
public abstract class DrawableTournamentTeam : CompositeDrawable
{
public readonly TournamentTeam Team;
protected readonly Sprite Flag;
protected readonly TournamentSpriteText AcronymText;
[UsedImplicitly]
private Bindable<string> acronym;
protected DrawableTournamentTeam(TournamentTeam team)
{
Team = team;
Flag = new DrawableTeamFlag(team)
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
};
AcronymText = new TournamentSpriteText
{
Font = OsuFont.Torus.With(weight: FontWeight.Regular),
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
if (Team == null) return;
(acronym = Team.Acronym.GetBoundCopy()).BindValueChanged(acronym => AcronymText.Text = Team?.Acronym.Value?.ToUpperInvariant() ?? string.Empty, true);
}
}
}