mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 07:32:55 +08:00
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Rulesets.Replays;
|
|
using OpenTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Replays
|
|
{
|
|
public class OsuReplayInputHandler : FramedReplayInputHandler
|
|
{
|
|
public OsuReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
public override List<InputState> GetPendingStates()
|
|
{
|
|
List<OsuAction> actions = new List<OsuAction>();
|
|
|
|
if (CurrentFrame?.MouseLeft ?? false) actions.Add(OsuAction.LeftButton);
|
|
if (CurrentFrame?.MouseRight ?? false) actions.Add(OsuAction.RightButton);
|
|
|
|
return new List<InputState>
|
|
{
|
|
new ReplayState<OsuAction>
|
|
{
|
|
Mouse = new ReplayMouseState(ToScreenSpace(Position ?? Vector2.Zero)),
|
|
PressedActions = actions
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|