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osu-lazer/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs
Dean Herbert 5aa90df819
Allow OsuScreens to decide whether ruleset switching should be allowed.
Tidies up ToolbarModeSelector a lot by using DI.
2017-04-21 16:03:59 +09:00

122 lines
4.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Toolbar
{
internal class ToolbarModeSelector : Container
{
private const float padding = 10;
private readonly FillFlowContainer modeButtons;
private readonly Drawable modeButtonLine;
private ToolbarModeButton activeButton;
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public ToolbarModeSelector()
{
RelativeSizeAxes = Axes.Y;
Children = new[]
{
new OpaqueBackground(),
modeButtons = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding },
},
modeButtonLine = new Container
{
Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
},
Children = new []
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets, OsuGame game)
{
foreach (var r in rulesets.AllRulesets)
{
modeButtons.Add(new ToolbarModeButton
{
Ruleset = r,
Action = delegate
{
ruleset.Value = r;
}
});
}
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(game.Ruleset);
}
public override bool HandleInput => !ruleset.Disabled;
private void disabledChanged(bool isDisabled) => FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update()
{
base.Update();
Size = new Vector2(modeButtons.DrawSize.X, 1);
}
private void rulesetChanged(RulesetInfo ruleset)
{
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
{
bool isActive = m.Ruleset.ID == ruleset.ID;
m.Active = isActive;
if (isActive)
activeButton = m;
}
activeMode.Invalidate();
}
private Cached activeMode = new Cached();
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!activeMode.EnsureValid())
activeMode.Refresh(() => modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, EasingTypes.OutQuint));
}
}
}