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osu-lazer/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs
2019-12-20 15:45:20 -08:00

46 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using System.Diagnostics;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Screens.Select
{
public class LocalScoreDeleteDialog : PopupDialog
{
private ScoreManager scoreManager;
public LocalScoreDeleteDialog(ScoreInfo score)
{
Debug.Assert(score != null);
string accuracy = string.Format(score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", score.Accuracy);
BodyText = $@"{score.User}'s {accuracy} {score.Rank} Rank on {score.Beatmap}";
Icon = FontAwesome.Solid.Eraser;
HeaderText = @"Deleting this local score. Are you sure?";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Please.",
Action = () => scoreManager.Delete(score)
},
new PopupDialogCancelButton
{
Text = @"No, I'm still attached.",
},
};
}
[BackgroundDependencyLoader]
private void load(ScoreManager scoreManager)
{
this.scoreManager = scoreManager;
}
}
}