1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:57:38 +08:00
osu-lazer/osu.Game/Overlays/OverlayRulesetTabItem.cs
2020-02-04 12:53:57 +09:00

98 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Allocation;
namespace osu.Game.Overlays
{
public class OverlayRulesetTabItem : TabItem<RulesetInfo>
{
private Color4 accentColour;
protected virtual Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
text.FadeColour(value, 120, Easing.OutQuint);
}
}
protected override Container<Drawable> Content { get; }
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private readonly OsuSpriteText text;
public OverlayRulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;
AddRangeInternal(new Drawable[]
{
Content = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Child = text = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = value.Name,
}
},
new HoverClickSounds()
});
Enabled.Value = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(_ => updateState(), true);
}
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
private void updateState()
{
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
}
private Color4 getActiveColour() => IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
}
}