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421 lines
20 KiB
C#
421 lines
20 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Users;
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using osuTK;
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using ParticipantsList = osu.Game.Screens.OnlinePlay.Multiplayer.Participants.ParticipantsList;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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[Cached]
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public class MultiplayerMatchSubScreen : RoomSubScreen
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{
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public override string Title { get; }
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public override string ShortTitle => "room";
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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[Resolved]
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private OngoingOperationTracker ongoingOperationTracker { get; set; }
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private ModSelectOverlay userModsSelectOverlay;
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private MultiplayerMatchSettingsOverlay settingsOverlay;
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private Drawable userModsSection;
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private IBindable<bool> isConnected;
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[CanBeNull]
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private IDisposable readyClickOperation;
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private GridContainer mainContent;
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public MultiplayerMatchSubScreen(Room room)
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{
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Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
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Activity.Value = new UserActivity.InLobby(room);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Drawable[]
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{
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mainContent = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = HORIZONTAL_OVERFLOW_PADDING + 55,
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Vertical = 20
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},
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new MultiplayerMatchHeader
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{
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OpenSettings = () => settingsOverlay.Show()
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}
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 5, Vertical = 10 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 400),
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new Dimension(),
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new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 600),
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},
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Content = new[]
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{
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new Drawable[]
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{
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// Main left column
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[] { new ParticipantsListHeader() },
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new Drawable[]
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{
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new ParticipantsList
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{
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RelativeSizeAxes = Axes.Both
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},
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}
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}
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},
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// Spacer
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null,
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// Main right column
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new OverlinedHeader("Beatmap"),
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new BeatmapSelectionControl { RelativeSizeAxes = Axes.X }
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}
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},
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userModsSection = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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{
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new OverlinedHeader("Extra mods"),
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10, 0),
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Children = new Drawable[]
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{
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new PurpleTriangleButton
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = 90,
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Text = "Select",
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Action = () => userModsSelectOverlay.Show()
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},
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new ModDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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DisplayUnrankedText = false,
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Current = UserMods,
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Scale = new Vector2(0.8f),
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},
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[] { new OverlinedHeader("Chat") },
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new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
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}
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}
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}
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},
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}
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}
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},
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new Drawable[]
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{
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new MultiplayerMatchFooter
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{
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OnReadyClick = onReadyClick
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}
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}
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},
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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}
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING },
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Child = userModsSelectOverlay = new UserModSelectOverlay
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{
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SelectedMods = { BindTarget = UserMods },
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IsValidMod = _ => false
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}
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},
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settingsOverlay = new MultiplayerMatchSettingsOverlay
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden }
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}
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});
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if (client.Room == null)
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{
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// A new room is being created.
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// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
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mainContent.Hide();
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settingsOverlay.State.BindValueChanged(visibility =>
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{
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if (visibility.NewValue == Visibility.Hidden)
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mainContent.Show();
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}, true);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Playlist.BindCollectionChanged(onPlaylistChanged, true);
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BeatmapAvailability.BindValueChanged(updateBeatmapAvailability, true);
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UserMods.BindValueChanged(onUserModsChanged);
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client.LoadRequested += onLoadRequested;
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isConnected = client.IsConnected.GetBoundCopy();
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isConnected.BindValueChanged(connected =>
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{
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if (!connected.NewValue)
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Schedule(this.Exit);
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}, true);
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}
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public override bool OnBackButton()
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{
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if (client.Room != null && settingsOverlay.State.Value == Visibility.Visible)
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{
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settingsOverlay.Hide();
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return true;
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}
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if (userModsSelectOverlay.State.Value == Visibility.Visible)
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{
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userModsSelectOverlay.Hide();
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return true;
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}
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return base.OnBackButton();
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}
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private void onPlaylistChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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SelectedItem.Value = Playlist.FirstOrDefault();
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if (SelectedItem.Value?.AllowedMods.Any() != true)
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{
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userModsSection.Hide();
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userModsSelectOverlay.Hide();
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userModsSelectOverlay.IsValidMod = _ => false;
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}
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else
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{
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userModsSection.Show();
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userModsSelectOverlay.IsValidMod = m => SelectedItem.Value.AllowedMods.Any(a => a.GetType() == m.GetType());
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}
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}
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private ModSettingChangeTracker modSettingChangeTracker;
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private ScheduledDelegate debouncedModSettingsUpdate;
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private void onUserModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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modSettingChangeTracker?.Dispose();
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if (client.Room == null)
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return;
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client.ChangeUserMods(mods.NewValue);
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modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
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modSettingChangeTracker.SettingChanged += onModSettingsChanged;
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}
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private void onModSettingsChanged(Mod mod)
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{
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// Debounce changes to mod settings so as to not thrash the network.
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debouncedModSettingsUpdate?.Cancel();
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debouncedModSettingsUpdate = Scheduler.AddDelayed(() =>
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{
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if (client.Room == null)
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return;
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client.ChangeUserMods(UserMods.Value);
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}, 500);
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}
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private void updateBeatmapAvailability(ValueChangedEvent<BeatmapAvailability> availability)
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{
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if (client.Room == null)
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return;
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client.ChangeBeatmapAvailability(availability.NewValue);
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// while this flow is handled server-side, this covers the edge case of the local user being in a ready state and then deleting the current beatmap.
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if (availability.NewValue != Online.Rooms.BeatmapAvailability.LocallyAvailable()
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&& client.LocalUser?.State == MultiplayerUserState.Ready)
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client.ChangeState(MultiplayerUserState.Idle);
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}
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private void onReadyClick()
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{
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Debug.Assert(readyClickOperation == null);
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readyClickOperation = ongoingOperationTracker.BeginOperation();
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if (client.IsHost && client.LocalUser?.State == MultiplayerUserState.Ready)
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{
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client.StartMatch()
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.ContinueWith(t =>
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{
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// accessing Exception here silences any potential errors from the antecedent task
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if (t.Exception != null)
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{
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// gameplay was not started due to an exception; unblock button.
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endOperation();
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}
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// gameplay is starting, the button will be unblocked on load requested.
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});
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return;
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}
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client.ToggleReady()
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.ContinueWith(t => endOperation());
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void endOperation()
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{
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readyClickOperation?.Dispose();
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readyClickOperation = null;
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}
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}
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private void onLoadRequested()
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{
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Debug.Assert(client.Room != null);
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int[] userIds = client.CurrentMatchPlayingUserIds.ToArray();
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StartPlay(() => new MultiplayerPlayer(SelectedItem.Value, userIds));
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readyClickOperation?.Dispose();
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readyClickOperation = null;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (client != null)
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client.LoadRequested -= onLoadRequested;
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modSettingChangeTracker?.Dispose();
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}
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private class UserModSelectOverlay : LocalPlayerModSelectOverlay
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{
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}
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}
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}
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