mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 10:32:55 +08:00
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Timing;
|
|
|
|
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|
{
|
|
/// <summary>
|
|
/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
|
|
/// </summary>
|
|
public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock
|
|
{
|
|
/// <summary>
|
|
/// Starts this <see cref="ISpectatorPlayerClock"/>.
|
|
/// </summary>
|
|
new void Start();
|
|
|
|
/// <summary>
|
|
/// Stops this <see cref="ISpectatorPlayerClock"/>.
|
|
/// </summary>
|
|
new void Stop();
|
|
|
|
/// <summary>
|
|
/// Whether this clock is waiting on frames to continue playback.
|
|
/// </summary>
|
|
Bindable<bool> WaitingOnFrames { get; }
|
|
|
|
/// <summary>
|
|
/// Whether this clock is behind the master clock and running at a higher rate to catch up to it.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Of note, this will be false if this clock is *ahead* of the master clock.
|
|
/// </remarks>
|
|
bool IsCatchingUp { get; set; }
|
|
|
|
/// <summary>
|
|
/// The source clock
|
|
/// </summary>
|
|
IFrameBasedClock Source { set; }
|
|
}
|
|
}
|