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osu-lazer/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs
2024-07-03 12:40:22 +02:00

103 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
{
private readonly AggregateBindable<bool> canRotate = new AggregateBindable<bool>((x, y) => x || y);
private readonly AggregateBindable<bool> canScale = new AggregateBindable<bool>((x, y) => x || y);
private EditorToolButton rotateButton = null!;
private EditorToolButton scaleButton = null!;
public SelectionRotationHandler RotationHandler { get; init; } = null!;
public OsuSelectionScaleHandler ScaleHandler { get; init; } = null!;
public OsuGridToolboxGroup GridToolbox { get; init; } = null!;
public TransformToolboxGroup()
: base("transform")
{
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Children = new Drawable[]
{
rotateButton = new EditorToolButton("Rotate",
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
() => new PreciseRotationPopover(RotationHandler, GridToolbox)),
scaleButton = new EditorToolButton("Scale",
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
() => new PreciseScalePopover(ScaleHandler, GridToolbox))
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
canRotate.AddSource(RotationHandler.CanRotateAroundPlayfieldOrigin);
canRotate.AddSource(RotationHandler.CanRotateAroundSelectionOrigin);
canScale.AddSource(ScaleHandler.CanScaleX);
canScale.AddSource(ScaleHandler.CanScaleY);
canScale.AddSource(ScaleHandler.CanScaleFromPlayfieldOrigin);
// bindings to `Enabled` on the buttons are decoupled on purpose
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
canRotate.Result.BindValueChanged(rotate => rotateButton.Enabled.Value = rotate.NewValue, true);
canScale.Result.BindValueChanged(scale => scaleButton.Enabled.Value = scale.NewValue, true);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat) return false;
switch (e.Action)
{
case GlobalAction.EditorToggleRotateControl:
{
if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)
rotateButton.TriggerClick();
return true;
}
case GlobalAction.EditorToggleScaleControl:
{
if (!ScaleHandler.OperationInProgress.Value || scaleButton.Selected.Value)
scaleButton.TriggerClick();
return true;
}
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}