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osu-lazer/osu.Game.Rulesets.Osu/OsuKeyConversionInputManager.cs
2017-04-18 16:05:58 +09:00

57 lines
1.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Rulesets.Osu
{
public class OsuKeyConversionInputManager : KeyConversionInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;
private Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.SetPressed(MouseButton.Left, false);
mouse.SetPressed(MouseButton.Right, false);
}
if (leftViaKeyboard)
mouse.SetPressed(MouseButton.Left, true);
if (rightViaKeyboard)
mouse.SetPressed(MouseButton.Right, true);
}
}
}
}