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77 lines
3.6 KiB
C#
77 lines
3.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Timing.Drawables
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{
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/// <summary>
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/// A container for hit objects which applies applies the speed changes defined by the <see cref="Timing.TimingSection.BeatLength"/> and <see cref="Timing.TimingSection.SpeedMultiplier"/>
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/// properties to its <see cref="Container{T}.Content"/> to affect the <see cref="HitObjectCollection"/> scroll speed.
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/// </summary>
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public abstract class DrawableTimingSection : Container<DrawableHitObject>
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{
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public readonly TimingSection TimingSection;
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protected override Container<DrawableHitObject> Content => content;
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private Container<DrawableHitObject> content;
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private readonly Axes scrollingAxes;
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/// <summary>
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/// Creates a new <see cref="DrawableTimingSection"/>.
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/// </summary>
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/// <param name="timingSection">The encapsulated timing section that provides the speed changes.</param>
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/// <param name="scrollingAxes">The axes through which this drawable timing section scrolls through.</param>
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protected DrawableTimingSection(TimingSection timingSection, Axes scrollingAxes)
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{
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this.scrollingAxes = scrollingAxes;
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TimingSection = timingSection;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(content = CreateHitObjectCollection());
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content.RelativeChildOffset = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)TimingSection.Time : 0, (scrollingAxes & Axes.Y) > 0 ? (float)TimingSection.Time : 0);
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}
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public override Axes RelativeSizeAxes
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{
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get { return Axes.Both; }
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set { throw new InvalidOperationException($"{nameof(DrawableTimingSection)} must always be relatively-sized."); }
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}
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protected override void Update()
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{
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var parent = Parent as TimingSectionCollection;
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if (parent == null)
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return;
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float speedAdjustedSize = (float)(1000 / TimingSection.BeatLength / TimingSection.SpeedMultiplier);
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// The application of speed changes happens by modifying our size while maintaining the parent's relative child size as our own
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// By doing this the scroll speed of the hit objects is changed by a factor of Size / RelativeChildSize
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Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1, (scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
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RelativeChildSize = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)parent.TimeSpan : 1, (scrollingAxes & Axes.Y) > 0 ? (float)parent.TimeSpan : 1);
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}
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/// <summary>
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/// Whether this timing change can contain a hit object. This is true if the hit object occurs after this timing change with respect to time.
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/// </summary>
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public bool CanContain(DrawableHitObject hitObject) => TimingSection.Time <= hitObject.HitObject.StartTime;
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/// <summary>
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/// Creates the container which handles the movement of a collection of hit objects.
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/// </summary>
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/// <returns>The hit object collection.</returns>
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protected abstract HitObjectCollection CreateHitObjectCollection();
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}
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} |