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75 lines
3.2 KiB
C#
75 lines
3.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects.Types;
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using System.Linq;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Rulesets.Mania.Timing.Drawables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModGravity : Mod, IApplicableMod<ManiaHitObject>
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{
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public override string Name => "Gravity";
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public override double ScoreMultiplier => 0;
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public override FontAwesome Icon => FontAwesome.fa_sort_desc;
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public void ApplyToHitRenderer(HitRenderer<ManiaHitObject> hitRenderer)
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{
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var maniaHitRenderer = (ManiaHitRenderer)hitRenderer;
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maniaHitRenderer.HitObjectTimingChanges = new List<DrawableTimingSection>[maniaHitRenderer.PreferredColumns];
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maniaHitRenderer.BarlineTimingChanges = new List<DrawableTimingSection>();
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for (int i = 0; i < maniaHitRenderer.PreferredColumns; i++)
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maniaHitRenderer.HitObjectTimingChanges[i] = new List<DrawableTimingSection>();
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foreach (HitObject obj in maniaHitRenderer.Objects)
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{
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var maniaObject = obj as ManiaHitObject;
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if (maniaObject == null)
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continue;
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maniaHitRenderer.HitObjectTimingChanges[maniaObject.Column].Add(new DrawableManiaTimingSection(new TimingSection
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{
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Time = obj.StartTime,
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BeatLength = 1000
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}, ScrollingAlgorithm.Gravity));
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}
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double lastObjectTime = (maniaHitRenderer.Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? maniaHitRenderer.Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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SortedList<TimingControlPoint> timingPoints = maniaHitRenderer.Beatmap.ControlPointInfo.TimingPoints;
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint point = timingPoints[i];
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
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for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength)
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{
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maniaHitRenderer.BarlineTimingChanges.Add(new DrawableManiaTimingSection(new TimingSection
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{
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Time = t,
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BeatLength = 1000
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}, ScrollingAlgorithm.Gravity));
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}
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}
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}
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}
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} |