1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 04:49:40 +08:00
osu-lazer/osu.Game.Tests/Visual/Menus/TestSceneSideOverlays.cs
2021-08-06 22:56:43 +03:00

63 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Tests.Visual.Navigation;
namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneSideOverlays : OsuGameTestScene
{
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddAssert("no screen offset applied", () => Game.ScreenOffsetContainer.X == 0f);
}
[Test]
public void TestScreenOffsettingOnSettingsOverlay()
{
AddStep("open settings", () => Game.Settings.Show());
AddUntilStep("right screen offset applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * OsuGame.SCREEN_OFFSET_RATIO);
AddStep("hide settings", () => Game.Settings.Hide());
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
[Test]
public void TestScreenOffsettingAccountsForKeyBindingPanel()
{
AddStep("open settings", () => Game.Settings.Show());
AddStep("open key binding panel", () => Game.Settings.ChildrenOfType<KeyBindingPanel>().Single().Show());
AddUntilStep("right screen offset applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * OsuGame.SCREEN_OFFSET_RATIO);
AddStep("hide key binding", () => Game.Settings.ChildrenOfType<KeyBindingPanel>().Single().Show());
AddUntilStep("right screen offset still applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * OsuGame.SCREEN_OFFSET_RATIO);
AddStep("open key binding", () => Game.Settings.Show());
AddUntilStep("right screen offset still applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * OsuGame.SCREEN_OFFSET_RATIO);
AddStep("hide settings", () => Game.Settings.Hide());
AddAssert("key binding panel still open", () => Game.Settings.ChildrenOfType<KeyBindingPanel>().Single().State.Value == Visibility.Visible);
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
[Test]
public void TestScreenOffsettingOnNotificationOverlay()
{
AddStep("open notifications", () => Game.Notifications.Show());
AddUntilStep("right screen offset applied", () => Game.ScreenOffsetContainer.X == -NotificationOverlay.WIDTH * OsuGame.SCREEN_OFFSET_RATIO);
AddStep("hide notifications", () => Game.Notifications.Hide());
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
}
}