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osu-lazer/osu.Game/Overlays/Dashboard/Home/DrawableBeatmapList.cs
2023-06-24 01:00:03 +09:00

58 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
namespace osu.Game.Overlays.Dashboard.Home
{
public abstract partial class DrawableBeatmapList : CompositeDrawable
{
private readonly List<APIBeatmapSet> beatmapSets;
protected DrawableBeatmapList(List<APIBeatmapSet> beatmapSets)
{
this.beatmapSets = beatmapSets;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
FillFlowContainer flow;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
Colour = colourProvider.Light1,
Text = Title
}
}
};
flow.AddRange(beatmapSets.Select(CreateBeatmapPanel));
}
protected abstract LocalisableString Title { get; }
protected abstract DashboardBeatmapPanel CreateBeatmapPanel(APIBeatmapSet beatmapSet);
}
}