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osu-lazer/osu.Game/Beatmaps/BeatmapInfo.cs
Dean Herbert d7fe3584cd Don't persist Countdown to realm for now
It's another enum which is a pain to handle, and not actually being
consumed anywhere.
2022-01-12 17:00:16 +09:00

175 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using Realms;
#nullable enable
namespace osu.Game.Beatmaps
{
/// <summary>
/// A single beatmap difficulty.
/// </summary>
[ExcludeFromDynamicCompile]
[Serializable]
[MapTo("Beatmap")]
public class BeatmapInfo : RealmObject, IHasGuidPrimaryKey, IBeatmapInfo, IEquatable<BeatmapInfo>
{
[PrimaryKey]
public Guid ID { get; set; } = Guid.NewGuid();
public string DifficultyName { get; set; } = string.Empty;
public RulesetInfo Ruleset { get; set; } = null!;
public BeatmapDifficulty Difficulty { get; set; } = null!;
public BeatmapMetadata Metadata { get; set; } = null!;
public BeatmapSetInfo? BeatmapSet { get; set; }
[Ignored]
public RealmNamedFileUsage? File => BeatmapSet?.Files.First(f => f.File.Hash == Hash);
public BeatmapOnlineStatus Status
{
get => (BeatmapOnlineStatus)StatusInt;
set => StatusInt = (int)value;
}
[MapTo(nameof(Status))]
public int StatusInt { get; set; } = (int)BeatmapOnlineStatus.None;
[Indexed]
public int OnlineID { get; set; } = -1;
public double Length { get; set; }
public double BPM { get; set; }
public string Hash { get; set; } = string.Empty;
public double StarRating { get; set; }
public string MD5Hash { get; set; } = string.Empty;
[JsonIgnore]
public bool Hidden { get; set; }
public BeatmapInfo(RulesetInfo ruleset, BeatmapDifficulty difficulty, BeatmapMetadata metadata)
{
Ruleset = ruleset;
Difficulty = difficulty;
Metadata = metadata;
}
[UsedImplicitly]
public BeatmapInfo()
{
}
#region Properties we may not want persisted (but also maybe no harm?)
public double AudioLeadIn { get; set; }
public float StackLeniency { get; set; } = 0.7f;
public bool SpecialStyle { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
public bool EpilepsyWarning { get; set; }
public bool SamplesMatchPlaybackRate { get; set; }
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
[Ignored]
public CountdownType Countdown { get; set; } = CountdownType.Normal;
/// <summary>
/// The number of beats to move the countdown backwards (compared to its default location).
/// </summary>
public int CountdownOffset { get; set; }
#endregion
public bool Equals(BeatmapInfo? other)
{
if (ReferenceEquals(this, other)) return true;
if (other == null) return false;
return ID == other.ID;
}
public bool Equals(IBeatmapInfo? other) => other is BeatmapInfo b && Equals(b);
public bool AudioEquals(BeatmapInfo? other) => other != null
&& BeatmapSet != null
&& other.BeatmapSet != null
&& BeatmapSet.Hash == other.BeatmapSet.Hash
&& Metadata.AudioFile == other.Metadata.AudioFile;
public bool BackgroundEquals(BeatmapInfo? other) => other != null
&& BeatmapSet != null
&& other.BeatmapSet != null
&& BeatmapSet.Hash == other.BeatmapSet.Hash
&& Metadata.BackgroundFile == other.Metadata.BackgroundFile;
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => Difficulty;
#region Compatibility properties
[Ignored]
public int RulesetID => Ruleset.OnlineID;
[Ignored]
public Guid BeatmapSetInfoID => BeatmapSet?.ID ?? Guid.Empty;
[Ignored]
public BeatmapDifficulty BaseDifficulty
{
get => Difficulty;
set => Difficulty = value;
}
[Ignored]
public string? Path => File?.Filename;
[Ignored]
public APIBeatmap? OnlineInfo { get; set; }
[Ignored]
public int? MaxCombo { get; set; }
[Ignored]
public int[] Bookmarks { get; set; } = Array.Empty<int>();
public int BeatmapVersion;
public BeatmapInfo Clone() => this.Detach();
#endregion
}
}