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osu-lazer/osu.Game/Screens/Play/HUD/InputCountController.cs
2023-06-26 19:27:42 +02:00

44 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Keeps track of key press counts for a current play session, exposing bindable counts which can
/// be used for display purposes.
/// </summary>
public partial class InputCountController : CompositeComponent
{
public readonly Bindable<bool> IsCounting = new BindableBool(true);
public event Action<InputTrigger>? OnNewTrigger;
private readonly Container<InputTrigger> triggers;
public IReadOnlyList<InputTrigger> Triggers => triggers;
public InputCountController()
{
InternalChild = triggers = new Container<InputTrigger>();
}
public void Add(InputTrigger trigger)
{
triggers.Add(trigger);
trigger.IsCounting.BindTo(IsCounting);
OnNewTrigger?.Invoke(trigger);
}
public void AddRange(IEnumerable<InputTrigger> inputTriggers) => inputTriggers.ForEach(Add);
public override bool HandleNonPositionalInput => true;
public override bool HandlePositionalInput => true;
}
}