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156 lines
4.7 KiB
C#
156 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public class BeatmapSetOverlay : FullscreenOverlay
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{
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private const int fade_duration = 300;
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public const float X_PADDING = 40;
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public const float TOP_PADDING = 25;
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public const float RIGHT_WIDTH = 275;
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protected readonly Header Header;
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private RulesetStore rulesets;
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private readonly ScoresContainer scores;
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private GetScoresRequest getScoresRequest;
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private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
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[Resolved]
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private IAPIProvider api { get; set; }
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public BeatmapSetOverlay()
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{
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OsuScrollContainer scroll;
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Info info;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.2f)
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},
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scroll = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Header = new Header(),
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info = new Info(),
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scores = new ScoresContainer(),
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},
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},
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},
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};
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Header.BeatmapSet.BindTo(beatmapSet);
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info.BeatmapSet.BindTo(beatmapSet);
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Header.Picker.Beatmap.ValueChanged += b =>
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{
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info.Beatmap = b.NewValue;
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getScores(b.NewValue);
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scroll.ScrollToStart();
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};
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}
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private void getScores(BeatmapInfo b)
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{
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getScoresRequest?.Cancel();
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if (b?.OnlineBeatmapID.HasValue != true)
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{
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scores.Scores = null;
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return;
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}
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scores.Loading = true;
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getScoresRequest = new GetScoresRequest(b, b.Ruleset);
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getScoresRequest.Success += r => Schedule(() => scores.Scores = r);
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api.Queue(getScoresRequest);
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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protected override void PopOutComplete()
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{
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base.PopOutComplete();
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beatmapSet.Value = null;
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}
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protected override bool OnClick(ClickEvent e)
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{
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Hide();
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return true;
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}
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public void FetchAndShowBeatmap(int beatmapId)
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{
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beatmapSet.Value = null;
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var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
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req.Success += res =>
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{
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beatmapSet.Value = res.ToBeatmapSet(rulesets);
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Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
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};
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API.Queue(req);
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Show();
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}
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public void FetchAndShowBeatmapSet(int beatmapSetId)
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{
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beatmapSet.Value = null;
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var req = new GetBeatmapSetRequest(beatmapSetId);
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req.Success += res => beatmapSet.Value = res.ToBeatmapSet(rulesets);
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API.Queue(req);
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Show();
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}
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/// <summary>
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/// Show an already fully-populated beatmap set.
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/// </summary>
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/// <param name="set">The set to show.</param>
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public void ShowBeatmapSet(BeatmapSetInfo set)
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{
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beatmapSet.Value = set;
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Show();
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}
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}
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}
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