mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 10:17:36 +08:00
87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets;
|
|
using Realms;
|
|
|
|
#nullable enable
|
|
|
|
namespace osu.Game.Models
|
|
{
|
|
[ExcludeFromDynamicCompile]
|
|
[MapTo("Ruleset")]
|
|
public class RealmRuleset : RealmObject, IEquatable<RealmRuleset>, IRulesetInfo
|
|
{
|
|
[PrimaryKey]
|
|
public string ShortName { get; set; } = string.Empty;
|
|
|
|
[Indexed]
|
|
public int OnlineID { get; set; } = -1;
|
|
|
|
public string Name { get; set; } = string.Empty;
|
|
|
|
public string InstantiationInfo { get; set; } = string.Empty;
|
|
|
|
public RealmRuleset(string shortName, string name, string instantiationInfo, int? onlineID = null)
|
|
{
|
|
ShortName = shortName;
|
|
Name = name;
|
|
InstantiationInfo = instantiationInfo;
|
|
OnlineID = onlineID ?? -1;
|
|
}
|
|
|
|
[UsedImplicitly]
|
|
private RealmRuleset()
|
|
{
|
|
}
|
|
|
|
public RealmRuleset(int? onlineID, string name, string shortName, bool available)
|
|
{
|
|
OnlineID = onlineID ?? -1;
|
|
Name = name;
|
|
ShortName = shortName;
|
|
Available = available;
|
|
}
|
|
|
|
public bool Available { get; set; }
|
|
|
|
public bool Equals(RealmRuleset? other) => other != null && OnlineID == other.OnlineID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
|
|
|
|
public override string ToString() => Name;
|
|
|
|
public RealmRuleset Clone() => new RealmRuleset
|
|
{
|
|
OnlineID = OnlineID,
|
|
Name = Name,
|
|
ShortName = ShortName,
|
|
InstantiationInfo = InstantiationInfo,
|
|
Available = Available
|
|
};
|
|
|
|
public Ruleset CreateInstance()
|
|
{
|
|
if (!Available)
|
|
throw new RulesetLoadException(@"Ruleset not available");
|
|
|
|
var type = Type.GetType(InstantiationInfo);
|
|
|
|
if (type == null)
|
|
throw new RulesetLoadException(@"Type lookup failure");
|
|
|
|
var ruleset = Activator.CreateInstance(type) as Ruleset;
|
|
|
|
if (ruleset == null)
|
|
throw new RulesetLoadException(@"Instantiation failure");
|
|
|
|
// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
|
|
// TODO: figure if we still want/need this after switching to realm.
|
|
// ruleset.RulesetInfo = this;
|
|
|
|
return ruleset;
|
|
}
|
|
}
|
|
}
|