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osu-lazer/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs

152 lines
5.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
namespace osu.Game.Screens.Multi.Lounge
{
public class LoungeSubScreen : MultiplayerSubScreen
{
protected readonly FilterControl Filter;
private readonly Container content;
private readonly RoomsContainer rooms;
private readonly Action<Screen> pushGameplayScreen;
private readonly ProcessingOverlay processingOverlay;
[Resolved(CanBeNull = true)]
private IRoomManager roomManager { get; set; }
public override string Title => "Lounge";
protected override Drawable TransitionContent => content;
public LoungeSubScreen(Action<Screen> pushGameplayScreen)
{
this.pushGameplayScreen = pushGameplayScreen;
RoomInspector inspector;
Children = new Drawable[]
{
Filter = new FilterControl { Depth = -1 },
content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.55f,
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Padding = new MarginPadding(10),
Child = new SearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = rooms = new RoomsContainer { JoinRequested = joinRequested }
},
},
processingOverlay = new ProcessingOverlay { Alpha = 0 }
}
},
inspector = new RoomInspector
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.45f,
},
},
},
};
inspector.Room.BindTo(rooms.SelectedRoom);
Filter.Search.Current.ValueChanged += s => filterRooms();
Filter.Tabs.Current.ValueChanged += t => filterRooms();
Filter.Search.Exit += Exit;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
content.Padding = new MarginPadding
{
Top = Filter.DrawHeight,
Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH + HORIZONTAL_OVERFLOW_PADDING,
Right = SearchableListOverlay.WIDTH_PADDING + HORIZONTAL_OVERFLOW_PADDING,
};
}
protected override void OnFocus(FocusEvent e)
{
Filter.Search.TakeFocus();
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Filter.Search.HoldFocus = true;
}
protected override bool OnExiting(Screen next)
{
Filter.Search.HoldFocus = false;
// no base call; don't animate
return false;
}
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
Filter.Search.HoldFocus = false;
}
private void filterRooms()
{
rooms.Filter(Filter.CreateCriteria());
roomManager?.Filter(Filter.CreateCriteria());
}
private void joinRequested(Room room)
{
processingOverlay.Show();
roomManager?.JoinRoom(room, r =>
{
Push(room);
processingOverlay.Hide();
}, _ => processingOverlay.Hide());
}
/// <summary>
/// Push a room as a new subscreen.
/// </summary>
public void Push(Room room)
{
// Handles the case where a room is clicked 3 times in quick succession
if (!IsCurrentScreen)
return;
Push(new MatchSubScreen(room, s => pushGameplayScreen?.Invoke(s)));
}
}
}