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# Conflicts: # osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs # osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuPlayfield : Playfield
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{
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private readonly Container approachCircles;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
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protected virtual bool DisplayJudgements => true;
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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public OsuPlayfield()
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: base(BASE_SIZE.X)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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AddRange(new Drawable[]
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{
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connectionLayer = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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});
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}
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public override void Add(DrawableHitObject h)
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{
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h.OnJudgement += onJudgement;
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var c = h as IDrawableHitObjectWithProxiedApproach;
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if (c != null)
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approachCircles.Add(c.ProxiedLayer.CreateProxy());
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base.Add(h);
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}
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public override void PostProcess()
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{
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connectionLayer.HitObjects = HitObjects.Objects
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.Select(d => d.HitObject)
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.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
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}
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private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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if (!judgedObject.DisplayJudgement || !DisplayJudgements)
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return;
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DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
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{
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Origin = Anchor.Centre,
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Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
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};
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judgementLayer.Add(explosion);
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}
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}
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}
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