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osu-lazer/osu.Game/Rulesets/Mods/ModCinema.cs

47 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModCinema<T> : ModCinema, IApplicableToDrawableRuleset<T>
where T : HitObject
{
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
{
drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
// AlwaysPresent required for hitsounds
drawableRuleset.Playfield.AlwaysPresent = true;
drawableRuleset.Playfield.Hide();
}
}
public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer
{
public override string Name => "Cinema";
public override string Acronym => "CN";
public override IconUsage? Icon => OsuIcon.ModCinema;
public override string Description => "Watch the video without visual distractions.";
public void ApplyToHUD(HUDOverlay overlay)
{
overlay.ShowHud.Value = false;
overlay.ShowHud.Disabled = true;
}
public void ApplyToPlayer(Player player)
{
player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
player.DimmableStoryboard.IgnoreUserSettings.Value = true;
player.BreakOverlay.Hide();
}
}
}