mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
120 lines
3.3 KiB
C#
120 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Graphics.UserInterfaceV2
|
|
{
|
|
/// <summary>
|
|
/// A component which displays a collection of colours in individual <see cref="ColourDisplay"/>s.
|
|
/// </summary>
|
|
public class ColourPalette : CompositeDrawable
|
|
{
|
|
public BindableList<Color4> Colours { get; } = new BindableList<Color4>();
|
|
|
|
private string colourNamePrefix = "Colour";
|
|
|
|
public string ColourNamePrefix
|
|
{
|
|
get => colourNamePrefix;
|
|
set
|
|
{
|
|
if (colourNamePrefix == value)
|
|
return;
|
|
|
|
colourNamePrefix = value;
|
|
|
|
if (IsLoaded)
|
|
reindexItems();
|
|
}
|
|
}
|
|
|
|
private FillFlowContainer<ColourDisplay> palette;
|
|
private Container placeholder;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
RelativeSizeAxes = Axes.X;
|
|
AutoSizeAxes = Axes.Y;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
palette = new FillFlowContainer<ColourDisplay>
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Spacing = new Vector2(10),
|
|
Direction = FillDirection.Full
|
|
},
|
|
placeholder = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Child = new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.CentreRight,
|
|
Origin = Anchor.CentreRight,
|
|
Text = "(none)",
|
|
Font = OsuFont.Default.With(weight: FontWeight.Bold)
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Colours.BindCollectionChanged((_, __) => updatePalette(), true);
|
|
FinishTransforms(true);
|
|
}
|
|
|
|
private const int fade_duration = 200;
|
|
|
|
private void updatePalette()
|
|
{
|
|
palette.Clear();
|
|
|
|
if (Colours.Any())
|
|
{
|
|
palette.FadeIn(fade_duration, Easing.OutQuint);
|
|
placeholder.FadeOut(fade_duration, Easing.OutQuint);
|
|
}
|
|
else
|
|
{
|
|
palette.FadeOut(fade_duration, Easing.OutQuint);
|
|
placeholder.FadeIn(fade_duration, Easing.OutQuint);
|
|
}
|
|
|
|
foreach (var item in Colours)
|
|
{
|
|
palette.Add(new ColourDisplay
|
|
{
|
|
Current = { Value = item }
|
|
});
|
|
}
|
|
|
|
reindexItems();
|
|
}
|
|
|
|
private void reindexItems()
|
|
{
|
|
int index = 1;
|
|
|
|
foreach (var colour in palette)
|
|
{
|
|
colour.ColourName = $"{colourNamePrefix} {index}";
|
|
index += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|