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osu-lazer/osu.Game/Database/RealmContextFactory.cs
2021-01-12 14:45:36 +09:00

175 lines
5.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Platform;
using osu.Framework.Statistics;
using Realms;
namespace osu.Game.Database
{
public class RealmContextFactory : IRealmFactory
{
private readonly Storage storage;
private const string database_name = @"client";
private const int schema_version = 5;
private ThreadLocal<Realm> threadContexts;
private readonly object writeLock = new object();
private ThreadLocal<bool> refreshCompleted = new ThreadLocal<bool>();
private bool rollbackRequired;
private int currentWriteUsages;
private Transaction currentWriteTransaction;
public RealmContextFactory(Storage storage)
{
this.storage = storage;
recreateThreadContexts();
using (CreateContext())
{
// creating a context will ensure our schema is up-to-date and migrated.
}
}
private void onMigration(Migration migration, ulong lastSchemaVersion)
{
}
private static readonly GlobalStatistic<int> reads = GlobalStatistics.Get<int>("Realm", "Get (Read)");
private static readonly GlobalStatistic<int> writes = GlobalStatistics.Get<int>("Realm", "Get (Write)");
private static readonly GlobalStatistic<int> commits = GlobalStatistics.Get<int>("Realm", "Commits");
private static readonly GlobalStatistic<int> rollbacks = GlobalStatistics.Get<int>("Realm", "Rollbacks");
private static readonly GlobalStatistic<int> contexts_open = GlobalStatistics.Get<int>("Realm", "Contexts (Open)");
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
/// <summary>
/// Get a context for the current thread for read-only usage.
/// If a <see cref="RealmWriteUsage"/> is in progress, the existing write-safe context will be returned.
/// </summary>
public Realm Get()
{
reads.Value++;
return getContextForCurrentThread();
}
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <returns>A usage containing a usable context.</returns>
public RealmWriteUsage GetForWrite()
{
writes.Value++;
Monitor.Enter(writeLock);
Realm context;
try
{
context = getContextForCurrentThread();
currentWriteTransaction ??= context.BeginWrite();
}
catch
{
// retrieval of a context could trigger a fatal error.
Monitor.Exit(writeLock);
throw;
}
Interlocked.Increment(ref currentWriteUsages);
return new RealmWriteUsage(context, usageCompleted) { IsTransactionLeader = currentWriteTransaction != null && currentWriteUsages == 1 };
}
private Realm getContextForCurrentThread()
{
var context = threadContexts.Value;
if (context?.IsClosed != false)
threadContexts.Value = context = CreateContext();
contexts_open.Value = threadContexts.Values.Count;
if (!refreshCompleted.Value)
{
// to keep things simple, realm refreshes are currently performed per thread context at the point of retrieval.
// in the future this should likely be run as part of the update loop for the main (update thread) context.
context.Refresh();
refreshCompleted.Value = true;
}
return context;
}
private void usageCompleted(RealmWriteUsage usage)
{
int usages = Interlocked.Decrement(ref currentWriteUsages);
try
{
rollbackRequired |= usage.RollbackRequired;
if (usages == 0)
{
if (rollbackRequired)
{
rollbacks.Value++;
currentWriteTransaction?.Rollback();
}
else
{
commits.Value++;
currentWriteTransaction?.Commit();
}
currentWriteTransaction = null;
rollbackRequired = false;
refreshCompleted = new ThreadLocal<bool>();
}
}
finally
{
Monitor.Exit(writeLock);
}
}
private void recreateThreadContexts()
{
// Contexts for other threads are not disposed as they may be in use elsewhere. Instead, fresh contexts are exposed
// for other threads to use, and we rely on the finalizer inside OsuDbContext to handle their previous contexts
threadContexts?.Value.Dispose();
threadContexts = new ThreadLocal<Realm>(CreateContext, true);
}
protected virtual Realm CreateContext()
{
contexts_created.Value++;
return Realm.GetInstance(new RealmConfiguration(storage.GetFullPath($"{database_name}.realm", true))
{
SchemaVersion = schema_version,
MigrationCallback = onMigration,
});
}
public void ResetDatabase()
{
lock (writeLock)
{
recreateThreadContexts();
storage.DeleteDatabase(database_name);
}
}
}
}