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78 lines
2.9 KiB
C#
78 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Extensions;
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using osu.Game.Screens.Edit;
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using osu.Game.Skinning;
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namespace osu.Game.Overlays.SkinEditor
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{
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public partial class SkinEditorChangeHandler : EditorChangeHandler
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{
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private readonly ISkinnableTarget? firstTarget;
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// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable
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private readonly BindableList<ISkinnableDrawable>? components;
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public SkinEditorChangeHandler(Drawable targetScreen)
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{
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// To keep things simple, we are currently only handling the current target screen for undo / redo.
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// In the future we'll want this to cover all changes, even to skin's `InstantiationInfo`.
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// We'll also need to consider cases where multiple targets are on screen at the same time.
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firstTarget = targetScreen.ChildrenOfType<ISkinnableTarget>().FirstOrDefault();
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if (firstTarget == null)
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return;
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components = new BindableList<ISkinnableDrawable> { BindTarget = firstTarget.Components };
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components.BindCollectionChanged((_, _) => SaveState());
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}
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protected override void WriteCurrentStateToStream(MemoryStream stream)
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{
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if (firstTarget == null)
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return;
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var skinnableInfos = firstTarget.CreateSerialisedInfo().ToArray();
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string json = JsonConvert.SerializeObject(skinnableInfos, new JsonSerializerSettings { Formatting = Formatting.Indented });
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stream.Write(Encoding.UTF8.GetBytes(json));
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}
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protected override void ApplyStateChange(byte[] previousState, byte[] newState)
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{
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if (firstTarget == null)
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return;
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(Encoding.UTF8.GetString(newState));
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if (deserializedContent == null)
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return;
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SerialisedDrawableInfo[] skinnableInfo = deserializedContent.ToArray();
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Drawable[] targetComponents = firstTarget.Components.OfType<Drawable>().ToArray();
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if (!skinnableInfo.Select(s => s.Type).SequenceEqual(targetComponents.Select(d => d.GetType())))
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{
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// Perform a naive full reload for now.
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firstTarget.Reload(skinnableInfo);
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}
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else
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{
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int i = 0;
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foreach (var drawable in targetComponents)
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drawable.ApplySerialisedInfo(skinnableInfo[i++]);
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}
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}
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}
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}
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