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1beec71037
I also took the freedom to add type checking, as we can't limit the usage of `Add()` since it's a Container. The exception thrown also advises of using the suggested `AddTrigger()` instead.
60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public partial class TestSceneKeyCounter : OsuManualInputManagerTestScene
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{
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public TestSceneKeyCounter()
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{
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DefaultKeyCounter testCounter;
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KeyCounterDisplay kc = new DefaultKeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new[]
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{
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testCounter = new DefaultKeyCounter(new KeyCounterKeyboardTrigger(Key.X)),
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new DefaultKeyCounter(new KeyCounterKeyboardTrigger(Key.X)),
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new DefaultKeyCounter(new KeyCounterMouseTrigger(MouseButton.Left)),
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new DefaultKeyCounter(new KeyCounterMouseTrigger(MouseButton.Right)),
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},
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};
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AddStep("Add random", () =>
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{
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Key key = (Key)((int)Key.A + RNG.Next(26));
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kc.AddTrigger(new KeyCounterKeyboardTrigger(key));
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});
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Key testKey = ((KeyCounterKeyboardTrigger)kc.Children.First().Trigger).Key;
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void addPressKeyStep()
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{
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AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
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}
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addPressKeyStep();
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 1);
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addPressKeyStep();
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 2);
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AddStep("Disable counting", () => testCounter.IsCounting.Value = false);
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addPressKeyStep();
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AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses.Value == 2);
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Add(kc);
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}
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}
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}
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