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155 lines
4.2 KiB
C#
155 lines
4.2 KiB
C#
using System;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Audio;
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using osu.Framework.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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namespace osu.Game.Overlays.Pause
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{
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public class PauseOverlay : OverlayContainer
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{
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public event Action OnPause;
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public event Action OnResume;
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public event Action OnRetry;
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public event Action OnQuit;
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public bool isPaused = false;
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private int fadeDuration = 100;
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private double pauseDisableTime = 1000;
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private double lastActionTime = -1000;
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private PauseButton resumeButton;
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private PauseButton retryButton;
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private PauseButton quitButton;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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var sampleHover = audio.Sample.Get(@"Menu/menuclick");
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var sampleBack = audio.Sample.Get(@"Menu/menuback");
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var samplePlayClick = audio.Sample.Get(@"Menu/menu-play-click");
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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resumeButton = new PauseButton
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{
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Text = @"Resume",
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, -200),
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Action = Resume,
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},
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retryButton = new PauseButton
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{
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Text = @"Retry",
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Action = Retry,
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},
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quitButton = new PauseButton
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{
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Text = @"Quit",
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, 200),
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Action = Quit,
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},
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};
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resumeButton.sampleHover = sampleHover;
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resumeButton.sampleClick = sampleBack;
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retryButton.sampleHover = sampleHover;
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retryButton.sampleClick = samplePlayClick;
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quitButton.sampleHover = sampleHover;
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quitButton.sampleClick = sampleBack;
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}
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protected override void PopIn()
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{
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FadeTo(1, fadeDuration, EasingTypes.In);
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isPaused = true;
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}
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protected override void PopOut()
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{
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FadeTo(0, fadeDuration, EasingTypes.In);
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isPaused = false;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Escape:
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TogglePaused();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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public void Pause()
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{
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// Only allow pausing once a second
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if (Time.Current >= (lastActionTime + pauseDisableTime))
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{
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lastActionTime = Time.Current;
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Show();
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OnPause?.Invoke();
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}
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else
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{
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isPaused = false;
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}
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}
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public void Resume()
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{
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lastActionTime = Time.Current;
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Hide();
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OnResume?.Invoke();
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}
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public void TogglePaused()
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{
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isPaused = !isPaused;
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(isPaused ? (Action)Pause : Resume)?.Invoke();
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}
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private void Retry()
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{
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Hide();
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OnRetry?.Invoke();
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}
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private void Quit()
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{
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Hide();
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OnQuit?.Invoke();
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}
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public PauseOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Depth = -1;
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}
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}
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}
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