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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneSeedingScreen.cs
2022-06-17 16:37:17 +09:00

58 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Ladder.Components;
using osu.Game.Tournament.Screens.TeamIntro;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneSeedingScreen : TournamentTestScene
{
[Cached]
private readonly LadderInfo ladder = new LadderInfo
{
Teams =
{
new TournamentTeam
{
FullName = { Value = @"Japan" },
Acronym = { Value = "JPN" },
SeedingResults =
{
new SeedingResult
{
// Mod intentionally left blank.
Seed = { Value = 4 }
},
new SeedingResult
{
Mod = { Value = "DT" },
Seed = { Value = 8 }
}
}
}
}
};
[Test]
public void TestBasic()
{
AddStep("create seeding screen", () => Add(new SeedingScreen
{
FillMode = FillMode.Fit,
FillAspectRatio = 16 / 9f
}));
AddStep("set team to Japan", () => this.ChildrenOfType<SettingsTeamDropdown>().Single().Current.Value = ladder.Teams.Single());
}
}
}