1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00
osu-lazer/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
2024-05-22 16:29:39 +08:00

120 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Toolbar
{
public partial class ToolbarRulesetSelector : RulesetSelector
{
protected Drawable ModeButtonLine { get; private set; }
public ToolbarRulesetSelector()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new[]
{
new OpaqueBackground
{
Depth = 1,
Masking = true,
},
ModeButtonLine = new Container
{
Size = new Vector2(Toolbar.HEIGHT, 3),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Y = -1,
Children = new Drawable[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(18, 3),
}
}
},
});
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindDisabledChanged(_ => Scheduler.AddOnce(currentDisabledChanged));
currentDisabledChanged();
Current.BindValueChanged(_ => moveLineToCurrent());
// Scheduled to allow the button flow layout to be computed before the line position is updated
ScheduleAfterChildren(moveLineToCurrent);
}
private void currentDisabledChanged()
{
this.FadeColour(Current.Disabled ? Color4.Gray : Color4.White, 300);
}
private bool hasInitialPosition;
private void moveLineToCurrent()
{
if (SelectedTab != null)
{
ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 500, Easing.OutElasticQuarter);
hasInitialPosition = true;
}
}
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
};
protected override bool OnKeyDown(KeyDownEvent e)
{
base.OnKeyDown(e);
if (e.ControlPressed && !e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
{
int requested = e.Key - Key.Number1;
RulesetInfo found = Rulesets.AvailableRulesets.ElementAtOrDefault(requested);
if (found != null)
SelectItem(found);
return true;
}
return false;
}
}
}