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1) Fully reworked architecture: splitted reading in branches. 2) Added High AR reading What is broken now: - Low AR (because i focused mostly on High vs Low AR reading values on high end) - HD (it's using live HD rn) - 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation |
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.. | ||
Preprocessing | ||
Skills | ||
Utils | ||
DifficultyAttributes.cs | ||
DifficultyCalculator.cs | ||
PerformanceAttributes.cs | ||
PerformanceBreakdown.cs | ||
PerformanceBreakdownCalculator.cs | ||
PerformanceCalculator.cs | ||
PerformanceDisplayAttribute.cs | ||
TimedDifficultyAttributes.cs |