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mirror of https://github.com/ppy/osu.git synced 2025-02-13 14:13:18 +08:00
osu-lazer/osu.Game/Rulesets/Difficulty
Givikap120 8c2405da68 Big bump
1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading

What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation
2024-01-20 22:59:35 +02:00
..
Preprocessing WIP 2022-07-19 19:17:16 +01:00
Skills Big bump 2024-01-20 22:59:35 +02:00
Utils Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
DifficultyAttributes.cs Remove no longer used scoring difficulty attributes 2023-10-16 12:36:58 +02:00
DifficultyCalculator.cs Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
PerformanceAttributes.cs Automated pass 2023-06-24 01:00:03 +09:00
PerformanceBreakdown.cs Ensure PerformanceBreakdown pieces cannot be null 2023-07-13 18:38:16 +09:00
PerformanceBreakdownCalculator.cs Ensure PerformanceBreakdown pieces cannot be null 2023-07-13 18:38:16 +09:00
PerformanceCalculator.cs Automated pass 2023-06-24 01:00:03 +09:00
PerformanceDisplayAttribute.cs Automated pass 2023-06-24 01:00:03 +09:00
TimedDifficultyAttributes.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00