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osu-lazer/osu.Game/Skinning/SkinTransformer.cs
2023-02-15 18:23:19 +09:00

40 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// A default skin transformer, which falls back to the provided skin by default.
/// </summary>
/// <remarks>
/// Implementations of skin transformers should generally derive this class and override
/// individual lookup methods, modifying the lookup flow as required.
/// </remarks>
public abstract class SkinTransformer : ISkinTransformer
{
public ISkin Skin { get; }
protected SkinTransformer(ISkin skin)
{
Skin = skin ?? throw new ArgumentNullException(nameof(skin));
}
public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup);
public virtual Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
public virtual Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
public virtual ISample? GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo);
public virtual IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull => Skin.GetConfig<TLookup, TValue>(lookup);
}
}