mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 21:17:33 +08:00
65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Containers;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
/// <summary>
|
|
/// A drawable which has a callback when the skin changes.
|
|
/// </summary>
|
|
public abstract class SkinReloadableDrawable : CompositeDrawable
|
|
{
|
|
private readonly Func<ISkinSource, bool> allowFallback;
|
|
private ISkinSource skin;
|
|
|
|
/// <summary>
|
|
/// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
|
|
/// </summary>
|
|
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(skin);
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="SkinReloadableDrawable"/>
|
|
/// </summary>
|
|
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
|
|
protected SkinReloadableDrawable(Func<ISkinSource, bool> allowFallback = null)
|
|
{
|
|
this.allowFallback = allowFallback;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISkinSource source)
|
|
{
|
|
skin = source;
|
|
skin.SourceChanged += onChange;
|
|
}
|
|
|
|
private void onChange() => SkinChanged(skin, allowDefaultFallback);
|
|
|
|
protected override void LoadAsyncComplete()
|
|
{
|
|
base.LoadAsyncComplete();
|
|
onChange();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a change is made to the skin.
|
|
/// </summary>
|
|
/// <param name="skin">The new skin.</param>
|
|
/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
|
|
protected virtual void SkinChanged(ISkinSource skin, bool allowFallback)
|
|
{
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (skin != null)
|
|
skin.SourceChanged -= onChange;
|
|
}
|
|
}
|
|
}
|