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84 lines
2.3 KiB
C#
84 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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{
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[Serializable]
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[MessagePackObject]
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public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
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{
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[Key(0)]
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public readonly int UserID;
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[Key(1)]
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public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
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[Key(4)]
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public MatchUserState? MatchState { get; set; }
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/// <summary>
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/// The availability state of the current beatmap.
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/// </summary>
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[Key(2)]
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public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
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/// <summary>
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/// Any mods applicable only to the local user.
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/// </summary>
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[Key(3)]
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public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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[IgnoreMember]
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public APIUser? User { get; set; }
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[JsonConstructor]
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public MultiplayerRoomUser(int userId)
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{
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UserID = userId;
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}
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public bool Equals(MultiplayerRoomUser? other)
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{
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if (ReferenceEquals(this, other)) return true;
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if (other == null) return false;
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return UserID == other.UserID;
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(this, obj)) return true;
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if (obj?.GetType() != GetType()) return false;
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return Equals((MultiplayerRoomUser)obj);
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}
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public override int GetHashCode() => UserID.GetHashCode();
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/// <summary>
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/// Whether this user has finished loading and can start gameplay.
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/// </summary>
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public bool CanStartGameplay()
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{
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switch (State)
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{
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case MultiplayerUserState.Loaded:
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case MultiplayerUserState.ReadyForGameplay:
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return true;
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default:
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return false;
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}
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}
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}
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}
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