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osu-lazer/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerRoomManager.cs
2022-06-17 16:37:17 +09:00

45 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// A <see cref="RoomManager"/> for use in multiplayer test scenes.
/// Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
/// </summary>
public class TestMultiplayerRoomManager : MultiplayerRoomManager
{
private readonly TestRoomRequestsHandler requestsHandler;
public TestMultiplayerRoomManager(TestRoomRequestsHandler requestsHandler)
{
this.requestsHandler = requestsHandler;
}
public IReadOnlyList<Room> ServerSideRooms => requestsHandler.ServerSideRooms;
public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
=> base.CreateRoom(room, r => onSuccess?.Invoke(r), onError);
public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
=> base.JoinRoom(room, password, r => onSuccess?.Invoke(r), onError);
/// <summary>
/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
/// </summary>
/// <param name="room">The room.</param>
/// <param name="host">The host.</param>
public void AddServerSideRoom(Room room, APIUser host) => requestsHandler.AddServerSideRoom(room, host);
}
}