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101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[HeadlessTest]
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public class TestSceneKeyBindings : OsuManualInputManagerTestScene
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{
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private readonly ActionReceiver receiver;
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public TestSceneKeyBindings()
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{
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Add(new TestKeyBindingContainer
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{
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Child = receiver = new ActionReceiver()
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});
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}
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[Test]
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public void TestDefaultsWhenNotDatabased()
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{
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AddStep("fire key", () => InputManager.Key(Key.A));
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AddAssert("received key", () => receiver.ReceivedAction);
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}
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private class TestRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) =>
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throw new System.NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
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throw new System.NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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throw new System.NotImplementedException();
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
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{
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return new[]
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{
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new KeyBinding(InputKey.A, TestAction.Down),
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};
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}
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public override string Description => "test";
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public override string ShortName => "test";
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}
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private enum TestAction
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{
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Down,
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}
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private class TestKeyBindingContainer : DatabasedKeyBindingContainer<TestAction>
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{
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public TestKeyBindingContainer()
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: base(new TestRuleset().RulesetInfo, 0)
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{
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}
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}
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private class ActionReceiver : CompositeDrawable, IKeyBindingHandler<TestAction>
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{
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public bool ReceivedAction;
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public bool OnPressed(KeyBindingPressEvent<TestAction> e)
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{
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if (e.Repeat)
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return false;
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ReceivedAction = e.Action == TestAction.Down;
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return true;
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}
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public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
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{
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}
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}
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}
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}
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