mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:47:29 +08:00
151 lines
5.5 KiB
C#
151 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|
{
|
|
public abstract class LegacySpinner : CompositeDrawable
|
|
{
|
|
/// <remarks>
|
|
/// All constant spinner coordinates are in osu!stable's gamefield space, which is shifted 16px downwards.
|
|
/// This offset is negated in both osu!stable and osu!lazer to bring all constant coordinates into window-space.
|
|
/// Note: SPINNER_Y_CENTRE + SPINNER_TOP_OFFSET - Position.Y = 240 (=480/2, or half the window-space in osu!stable)
|
|
/// </remarks>
|
|
protected const float SPINNER_TOP_OFFSET = 45f - 16f;
|
|
|
|
protected const float SPINNER_Y_CENTRE = SPINNER_TOP_OFFSET + 219f;
|
|
|
|
protected const float SPRITE_SCALE = 0.625f;
|
|
|
|
protected DrawableSpinner DrawableSpinner { get; private set; }
|
|
|
|
private Sprite spin;
|
|
private Sprite clear;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
|
|
{
|
|
// legacy spinners relied heavily on absolute screen-space coordinate values.
|
|
// wrap everything in a container simulating absolute coords to preserve alignment
|
|
// as there are skins that depend on it.
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
Size = new Vector2(640, 480);
|
|
|
|
// osu!stable positions components of the spinner in window-space (as opposed to gamefield-space).
|
|
// in lazer, the gamefield-space transformation is applied in OsuPlayfieldAdjustmentContainer, which is inverted here to bring coordinates back into window-space.
|
|
Position = new Vector2(0, -8f);
|
|
|
|
DrawableSpinner = (DrawableSpinner)drawableHitObject;
|
|
|
|
AddRangeInternal(new[]
|
|
{
|
|
spin = new Sprite
|
|
{
|
|
Anchor = Anchor.TopCentre,
|
|
Origin = Anchor.Centre,
|
|
Depth = float.MinValue,
|
|
Texture = source.GetTexture("spinner-spin"),
|
|
Scale = new Vector2(SPRITE_SCALE),
|
|
Y = SPINNER_TOP_OFFSET + 335,
|
|
},
|
|
clear = new Sprite
|
|
{
|
|
Alpha = 0,
|
|
Anchor = Anchor.TopCentre,
|
|
Origin = Anchor.Centre,
|
|
Depth = float.MinValue,
|
|
Texture = source.GetTexture("spinner-clear"),
|
|
Scale = new Vector2(SPRITE_SCALE),
|
|
Y = SPINNER_TOP_OFFSET + 115,
|
|
},
|
|
});
|
|
}
|
|
|
|
private readonly Bindable<bool> completed = new Bindable<bool>();
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
completed.BindValueChanged(onCompletedChanged, true);
|
|
|
|
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
|
|
UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
|
|
}
|
|
|
|
private void onCompletedChanged(ValueChangedEvent<bool> completed)
|
|
{
|
|
if (completed.NewValue)
|
|
{
|
|
double startTime = Math.Min(Time.Current, DrawableSpinner.HitStateUpdateTime - 400);
|
|
|
|
using (BeginAbsoluteSequence(startTime, true))
|
|
{
|
|
clear.FadeInFromZero(400, Easing.Out);
|
|
|
|
clear.ScaleTo(SPRITE_SCALE * 2)
|
|
.Then().ScaleTo(SPRITE_SCALE * 0.8f, 240, Easing.Out)
|
|
.Then().ScaleTo(SPRITE_SCALE, 160);
|
|
}
|
|
|
|
const double fade_out_duration = 50;
|
|
using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration, true))
|
|
clear.FadeOut(fade_out_duration);
|
|
}
|
|
else
|
|
{
|
|
clear.ClearTransforms();
|
|
clear.Alpha = 0;
|
|
}
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
completed.Value = Time.Current >= DrawableSpinner.Result.TimeCompleted;
|
|
}
|
|
|
|
protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
|
{
|
|
switch (drawableHitObject)
|
|
{
|
|
case DrawableSpinner d:
|
|
double fadeOutLength = Math.Min(400, d.HitObject.Duration);
|
|
|
|
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true))
|
|
spin.FadeOutFromOne(fadeOutLength);
|
|
break;
|
|
|
|
case DrawableSpinnerTick d:
|
|
if (state == ArmedState.Hit)
|
|
{
|
|
using (BeginAbsoluteSequence(d.HitStateUpdateTime, true))
|
|
spin.FadeOut(300);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (DrawableSpinner != null)
|
|
DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms;
|
|
}
|
|
}
|
|
}
|