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osu-lazer/osu.Game/Modes/Judgements/Judgement.cs
smoogipooo 6287ba321d Rewrite ScoreProcessor to have a new method for when existing judgements are changed.
- OnNewJudgement: Keeps its previous functionality. It is now only invoked when a _new_ judgement has been added to the Judgements hashset.
- OnJudgementChanged: Has a similar funcitonality to OnNewJudgement, but is only invoked whenever a judgement that was _previously_ in the Judgements hashset is changed.
2017-03-30 10:51:14 +09:00

35 lines
1.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects.Drawables;
namespace osu.Game.Modes.Judgements
{
public abstract class Judgement
{
/// <summary>
/// Whether this judgement is the result of a hit or a miss.
/// </summary>
public HitResult Result;
/// <summary>
/// The offset at which this judgement occurred.
/// </summary>
public double TimeOffset;
/// <summary>
/// The combo after this judgement was processed.
/// </summary>
public int ComboAtHit;
/// <summary>
/// The string representation for the result achieved.
/// </summary>
public abstract string ResultString { get; }
/// <summary>
/// The string representation for the max result achievable.
/// </summary>
public abstract string MaxResultString { get; }
}
}