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https://github.com/ppy/osu.git
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248 lines
8.7 KiB
C#
248 lines
8.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public partial class BeatmapOffsetControl : CompositeDrawable
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{
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public Bindable<ScoreInfo?> ReferenceScore { get; } = new Bindable<ScoreInfo?>();
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public BindableDouble Current { get; } = new BindableDouble
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{
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MinValue = -50,
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MaxValue = 50,
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Precision = 0.1,
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};
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private readonly FillFlowContainer referenceScoreContainer;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private double lastPlayAverage;
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private double lastPlayBeatmapOffset;
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private HitEventTimingDistributionGraph? lastPlayGraph;
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private SettingsButton? useAverageButton;
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private IDisposable? beatmapOffsetSubscription;
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private Task? realmWriteTask;
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public BeatmapOffsetControl()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new OffsetSliderBar
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{
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KeyboardStep = 5,
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LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
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Current = Current,
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},
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referenceScoreContainer = new FillFlowContainer
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{
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Spacing = new Vector2(10),
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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};
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}
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public partial class OffsetSliderBar : PlayerSliderBar<double>
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{
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protected override Drawable CreateControl() => new CustomSliderBar();
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protected partial class CustomSliderBar : SliderBar
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{
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public override LocalisableString TooltipText =>
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Current.Value == 0
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? LocalisableString.Interpolate($@"{base.TooltipText} ms")
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: LocalisableString.Interpolate($@"{base.TooltipText} ms {getEarlyLateText(Current.Value)}");
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private LocalisableString getEarlyLateText(double value)
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{
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Debug.Assert(value != 0);
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return value > 0
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? BeatmapOffsetControlStrings.HitObjectsAppearEarlier
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: BeatmapOffsetControlStrings.HitObjectsAppearLater;
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}
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ReferenceScore.BindValueChanged(scoreChanged, true);
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beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
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r => r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings,
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settings => settings.Offset,
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val =>
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{
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// At the point we reach here, it's not guaranteed that all realm writes have taken place (there may be some in-flight).
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// We are only aware of writes that originated from our own flow, so if we do see one that's active we can avoid handling the feedback value arriving.
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if (realmWriteTask == null)
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Current.Value = val;
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if (realmWriteTask?.IsCompleted == true)
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{
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// we can also mark any in-flight write that is managed locally as "seen" and start handling any incoming changes again.
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realmWriteTask = null;
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}
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});
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Current.BindValueChanged(currentChanged);
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}
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private void currentChanged(ValueChangedEvent<double> offset)
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{
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Scheduler.AddOnce(updateOffset);
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void updateOffset()
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{
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// the last play graph is relative to the offset at the point of the last play, so we need to factor that out.
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double adjustmentSinceLastPlay = lastPlayBeatmapOffset - Current.Value;
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// Negative is applied here because the play graph is considering a hit offset, not track (as we currently use for clocks).
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lastPlayGraph?.UpdateOffset(-adjustmentSinceLastPlay);
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// ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence.
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if (realmWriteTask?.IsCompleted == false)
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{
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Scheduler.AddOnce(updateOffset);
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return;
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}
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if (useAverageButton != null)
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{
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useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, adjustmentSinceLastPlay, Current.Precision / 2);
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}
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realmWriteTask = realm.WriteAsync(r =>
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{
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var setInfo = r.Find<BeatmapSetInfo>(beatmap.Value.BeatmapSetInfo.ID);
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if (setInfo == null) // only the case for tests.
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return;
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// Apply to all difficulties in a beatmap set for now (they generally always share timing).
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foreach (var b in setInfo.Beatmaps)
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{
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BeatmapUserSettings settings = b.UserSettings;
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double val = Current.Value;
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if (settings.Offset != val)
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settings.Offset = val;
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}
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});
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}
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}
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private void scoreChanged(ValueChangedEvent<ScoreInfo?> score)
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{
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referenceScoreContainer.Clear();
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if (score.NewValue == null)
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return;
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if (score.NewValue.Mods.Any(m => !m.UserPlayable || m is IHasNoTimedInputs))
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return;
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var hitEvents = score.NewValue.HitEvents;
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if (!(hitEvents.CalculateAverageHitError() is double average))
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return;
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referenceScoreContainer.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = BeatmapOffsetControlStrings.PreviousPlay
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},
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};
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if (hitEvents.Count < 10)
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{
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referenceScoreContainer.AddRange(new Drawable[]
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{
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new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Colour = colours.Red1,
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Text = BeatmapOffsetControlStrings.PreviousPlayTooShortToUseForCalibration
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},
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});
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return;
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}
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lastPlayAverage = average;
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lastPlayBeatmapOffset = Current.Value;
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referenceScoreContainer.AddRange(new Drawable[]
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{
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lastPlayGraph = new HitEventTimingDistributionGraph(hitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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},
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new AverageHitError(hitEvents),
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useAverageButton = new SettingsButton
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{
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage
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},
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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beatmapOffsetSubscription?.Dispose();
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}
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}
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}
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