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136843c8e4
Allows sharing pause logic with gameplay samples.
28 lines
893 B
C#
28 lines
893 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Audio;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModRateAdjust : Mod, IApplicableToAudio
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{
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public abstract BindableNumber<double> SpeedChange { get; }
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public virtual void ApplyToTrack(ITrack track)
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{
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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}
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public virtual void ApplyToSample(DrawableSample sample)
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{
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
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}
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}
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